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GRAPHICSINTERFACE
2008
13 years 6 months ago
Geometric displacement on plane and sphere
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Elodie Fourquet, William Cowan, Stephen Mann
IMR
2003
Springer
13 years 10 months ago
Meshing of Diffusion Surfaces for Point-Based Tensor Field Visualization
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to seve...
Ralf Sondershaus, Stefan Gumhold
CGF
2006
183views more  CGF 2006»
13 years 5 months ago
Data-driven Local Coordinate Systems for Image-Based Rendering
Image-based representations of an object profit from known geometry. The more accurate this geometry is known, the better corresponding pixels in the different images can be align...
Gero Müller, Ralf Sarlette, Reinhard Klein
AAAI
2006
13 years 6 months ago
Sound and Efficient Inference with Probabilistic and Deterministic Dependencies
Reasoning with both probabilistic and deterministic dependencies is important for many real-world problems, and in particular for the emerging field of statistical relational lear...
Hoifung Poon, Pedro Domingos
VC
2008
103views more  VC 2008»
13 years 5 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...