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VIS
2004
IEEE
166views Visualization» more  VIS 2004»
14 years 6 months ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
PG
2003
IEEE
13 years 10 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
VRST
2004
ACM
13 years 10 months ago
Occlusion handling for medical augmented reality using a volumetric phantom model
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
ICPR
2006
IEEE
14 years 6 months ago
View Dependent Enhancement of the Dynamic Range of Video
There are many applications for computer vision where a scene observed contains a wide range of brightness. Often, the low dynamic range of a camera limits the accuracy of informa...
Matti Niskanen
CGI
1999
IEEE
13 years 9 months ago
Volume Decimation of Irregular Tetrahedral Grids
Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original ent...
Allen Van Gelder, Vivek Verma, Jane Wilhelms