Sciweavers

277 search results - page 54 / 56
» Virtual Object Placement in Video for Augmented Reality
Sort
View
SIGGRAPH
1999
ACM
13 years 10 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
CPAIOR
2009
Springer
14 years 11 days ago
Modelling Search Strategies in Rules2CP
In this abstract, we present a rule-based modelling language for constraint programming, called Rules2CP [1], and a library PKML for modelling packing problems. Unlike other modell...
François Fages, Julien Martin
VRST
2004
ACM
13 years 11 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
CHI
2004
ACM
14 years 6 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
HCI
2009
13 years 3 months ago
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
An ambient user interface is a set of hidden intelligent interfaces that recognize user's presence and provides services to immediate needs. There are several research activit...
Youngho Lee, Choonsung Shin, Woontack Woo