Sciweavers

28 search results - page 3 / 6
» Virtual actors living in a real world
Sort
View
CGF
2000
197views more  CGF 2000»
13 years 5 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
DSVIS
2003
Springer
13 years 10 months ago
MIKE: A Multimodal Cinematographic Editor for Virtual Worlds
Abstract. We present an interface that allows creating camera scripts and storyboards for virtual scenes through a multimodal combination of speech and gestures. Users can specify ...
Bruno Rodrigues de Araújo, André M. ...
ICAT
2003
IEEE
13 years 10 months ago
Director Oriented Virtual Cinematography
Traditionally film making costs a huge amount of money and a great deal of time and labor. Converting traditional techniques of film making into virtual techniques could save mone...
Shakil Hannan, Masanobu Yamamoto
DIGRA
2005
Springer
13 years 10 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
VRCAI
2004
ACM
13 years 10 months ago
Real time 3D avatar for interactive mixed reality
This paper presents real-time reconstruction of dynamic 3D avatar for interactive mixed reality. In computer graphics, one of the main goals is the combination of virtual scenes w...
Sang Yup Lee, Ig-Jae Kim, Sang Chul Ahn, Heedong K...