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» Visual Semantics - Or: What You See is What You Compute
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ICRA
2003
IEEE
141views Robotics» more  ICRA 2003»
13 years 10 months ago
Visual transformations in gesture imitation: what you see is what you do
We propose an approach for a robot to imitate the gestures of a human demonstrator. Our framework consists solely of two components: a Sensory-Motor Map (SMM) and a View-Point Tra...
Manuel Cabido-Lopes, José Santos-Victor
TSE
2002
119views more  TSE 2002»
13 years 4 months ago
Testing Homogeneous Spreadsheet Grids with the "What You See Is What You Test" Methodology
Although there has been recent research into ways to design environments that enable end users to create their own programs, little attention has been given to helping these end u...
Margaret M. Burnett, Andrei Sheretov, Bing Ren, Gr...
ECAI
1998
Springer
13 years 9 months ago
What You See Is What You Meant: direct knowledge editing with natural language feedback
Many kinds of knowledge-based system would be easier to develop and maintain if domain experts (as opposed to knowledge engineers) were in a position to define and edit the knowled...
Richard Power, Donia Scott, Roger Evans
VSTTE
2005
Springer
13 years 10 months ago
WYSINWYX: What You See Is Not What You eXecute
What You See Is Not What You eXecute: computers do not execute source-code programs; they execute machine-code programs that are generated from source code. Not only can the WYSINW...
Gogul Balakrishnan, Thomas W. Reps, David Melski, ...
SI3D
2005
ACM
13 years 10 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu