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AIIDE
2008
13 years 7 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ASUNAM
2011
IEEE
12 years 4 months ago
MultiAspectForensics: Pattern Mining on Large-Scale Heterogeneous Networks with Tensor Analysis
—Modern applications such as web knowledge base, network traffic monitoring and online social networks have made available an unprecedented amount of network data with rich type...
Koji Maruhashi, Fan Guo, Christos Faloutsos