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» Visual attention in 3D video games
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ISVC
2009
Springer
14 years 9 days ago
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...
Alexander Ladikos, Nassir Navab
ETRA
2006
ACM
198views Biometrics» more  ETRA 2006»
13 years 11 months ago
Perceptual attention focus prediction for multiple viewers in case of multimedia perceptual compression with feedback delay
Human eyes have limited perception capabilities. Only 2 degrees of our 180 degree vision field provide the highest quality of perception. Due to this fact the idea of perceptual a...
Oleg Komogortsev, Javed I. Khan
SI3D
2003
ACM
13 years 11 months ago
Non-invasive interactive visualization of dynamic architectural environments
We present a system for interactively producing exploded views of 3D architectural environments such as multi-story buildings. These exploded views allow viewers to simultaneously...
Christopher Niederauer, Mike Houston, Maneesh Agra...
AVI
2008
13 years 8 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
NIPS
2007
13 years 7 months ago
Congruence between model and human attention reveals unique signatures of critical visual events
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such a...
Robert J. Peters, Laurent Itti