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ICRA
2003
IEEE
141views Robotics» more  ICRA 2003»
13 years 10 months ago
Visual transformations in gesture imitation: what you see is what you do
We propose an approach for a robot to imitate the gestures of a human demonstrator. Our framework consists solely of two components: a Sensory-Motor Map (SMM) and a View-Point Tra...
Manuel Cabido-Lopes, José Santos-Victor
SI3D
2005
ACM
13 years 10 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
CVPR
2011
IEEE
13 years 6 days ago
What You Saw is Not What You Get: Domain Adaptation Using Asymmetric Kernel Transforms
In real-world applications, “what you saw” during training is often not “what you get” during deployment: the distribution and even the type and dimensionality of features...
Brian Kulis, Kate Saenko, Trevor Darrell