Sciweavers

29 search results - page 1 / 6
» What You See Is What You Get: on Visualizing Music
Sort
View
ISMIR
2005
Springer
188views Music» more  ISMIR 2005»
13 years 10 months ago
What You See Is What You Get: on Visualizing Music
Though music is fundamentally an aural phenomenon, we often communicate about music through visual means. The paper examines a number of visualization techniques developed for mus...
Eric J. Isaacson
VL
1998
IEEE
134views Visual Languages» more  VL 1998»
13 years 9 months ago
Visual Semantics - Or: What You See is What You Compute
We introduce visual graphs as an intermediate repren between concrete visual syntax and abstract graph syntax. In a visual graph some nodes are shown as geometric figures, and som...
Martin Erwig
VL
1999
IEEE
136views Visual Languages» more  VL 1999»
13 years 9 months ago
Scaling up a "What You See Is What You Test" Methodology to Spreadsheet Grids
Although there has been considerable research into ways to design visual programming environments to improve the processes of creating new programs and of understanding existing o...
Margaret M. Burnett, Andrei Sheretov, Gregg Rother...
ICSE
1998
IEEE-ACM
13 years 9 months ago
What You See Is What You Test: A Methodology for Testing Form-Based Visual Programs
Form-based visual programming languages, which include commercial spreadsheets and various research systems, have had a substantial impact on end-user computing. Research shows, h...
Gregg Rothermel, Lixin Li, Christopher DuPuis, Mar...
ICRA
2003
IEEE
141views Robotics» more  ICRA 2003»
13 years 10 months ago
Visual transformations in gesture imitation: what you see is what you do
We propose an approach for a robot to imitate the gestures of a human demonstrator. Our framework consists solely of two components: a Sensory-Motor Map (SMM) and a View-Point Tra...
Manuel Cabido-Lopes, José Santos-Victor