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EGH
2010
Springer
13 years 3 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
CLEF
2009
Springer
13 years 3 months ago
Overview of the CLEF 2009 Robot Vision Track
The robot vision task has been proposed to the ImageCLEF participants for the first time in 2009. The task attracted a considerable attention, with 19 inscribed research groups, 7...
Andrzej Pronobis, Li Xing, Barbara Caputo
HIPC
2009
Springer
13 years 3 months ago
Continuous performance monitoring for large-scale parallel applications
Traditional performance analysis techniques are performed after a parallel program has completed. In this paper, we describe an online method for continuously monitoring the perfor...
Isaac Dooley, Chee Wai Lee, Laxmikant V. Kal&eacut...
SIGMOD
2003
ACM
196views Database» more  SIGMOD 2003»
14 years 5 months ago
Aurora: A Data Stream Management System
The Aurora system [1] is an experimental data stream management system with a fully functional prototype. It includes both a graphical development environment, and a runtime syste...
Daniel J. Abadi, Donald Carney, Ugur Çetint...
CMC
1998
Springer
13 years 9 months ago
The IntelliMedia WorkBench - An Environment for Building Multimodal Systems
Abstract. Intelligent MultiMedia (IntelliMedia) focuses on the computer processing and understanding of signal and symbol input from at least speech, text and visual images in term...
Tom Brøndsted, Paul Dalsgaard, Lars Bo Lars...