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CCECE
2006
IEEE
13 years 11 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
ICRA
2010
IEEE
138views Robotics» more  ICRA 2010»
13 years 4 months ago
Mapping indoor environments based on human activity
— We present a novel approach to build approximate maps of structured environments utilizing human motion and activity. Our approach uses data recorded with a data suit which is ...
Slawomir Grzonka, Frederic Dijoux, Andreas Karwath...
ICCV
2009
IEEE
13 years 3 months ago
Building recognition using sketch-based representations and spectral graph matching
In this work, we address the problem of building recognition across two camera views with large changes in scales and viewpoints. The main idea is to construct a semantically rich...
Yu-Chia Chung, Tony X. Han, Zhihai He
MA
1999
Springer
155views Communications» more  MA 1999»
13 years 9 months ago
JGram: Rapid Development of Multi-Agent Pipelines for Real-World Tasks
Many real-world tasks can be decomposed into pipelines of sequential operations (where subtasks may themselves be composed of one or more pipelines). JGram is a framework enabling...
Rahul Sukthankar, Antoine Brusseau, Ray Pelletier,...
SIGUCCS
2000
ACM
13 years 9 months ago
Where the Students Are...Computing Services at the Customer Source
Information and Access Technology Services at the University of Missouri-Columbia has long struggled with its physical location on the edge of campus. In my 20+ years of experienc...
Glenda E. Moum