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CHI
2011
ACM
12 years 9 months ago
MoBoogie: creative expression through whole body musical interaction
In this paper we describe MoBoogie, an application that allows users to manipulate and arrange music through movement. MoBoogie is designed to foster experiences in creative expre...
Megan K. Halpern, Jakob Tholander, Max Evjen, Stua...
ICRA
2007
IEEE
178views Robotics» more  ICRA 2007»
13 years 11 months ago
Probabilistic Estimation of Whole Body Contacts for Multi-Contact Robot Control
Abstract— Today most robots interact with the surroundings only with their end-effectors. However there are many benefits to utilizing contact along the entire length of robot b...
Anna Petrovskaya, Jaeheung Park, Oussama Khatib
ICRA
1994
IEEE
102views Robotics» more  ICRA 1994»
13 years 9 months ago
Articulated Structures with Tendon Actuation for Whole-Limb Manipulation
We present a general framework for the modelling of a class of mechanical systems for robotic manipulation, consisting of articulated limbs with redundant tendinous actuation and ...
Paolo Petreschi, Domenico Prattichizzo, Antonio Bi...
SIGGRAPH
2000
ACM
13 years 9 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
FGR
2006
IEEE
102views Biometrics» more  FGR 2006»
13 years 11 months ago
Robust Spotting of Key Gestures from Whole Body Motion Sequence
Robust gesture recognition in video requires segmentation of the meaningful gestures from a whole body gesture sequence. This is a challenging problem because it is not straightfo...
Hee-Deok Yang, A-Yeon Park, Seong-Whan Lee