In studies of virtual teams, it is difficult to determine pure effects of geographic isolation and uneven communication technology. We developed a multi-agent computer model in Ne...
Ning Nan, Erik W. Johnston, Judith S. Olson, Natha...
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
In most cognitive and motor tasks, speed-accuracy tradeoffs are observed: Individuals can respond slowly and accurately, or quickly yet be prone to errors. Control mechanisms gove...
A computational agent model for monitoring and control of a virtual human agent’s resources and exhaustion is presented. It models a physically grounded intelligent decision maki...