Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
This paper presents a technique for local surface extraction from scalar and vector fields using deformable surfaces. The goal of surface extraction is often to find features, o...
Deformable geometric models fit very naturally into the context of Bayesian analysis. The prior probability of boundary shapes is taken to proportional to the negative exponential...
Kenneth M. Hanson, Gregory S. Cunningham, Robert J...
In this paper, a new free-form shape deformation approach is proposed. We combine a skeleton-based mesh deformation technique with discrete differential coordinates in order to cr...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...