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» Workload Characterization of 3D Games
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GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
13 years 11 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes
EUROPAR
2003
Springer
13 years 11 months ago
On the Characterization of Distributed Virtual Environment Systems
Abstract. Distributed Virtual Environment systems have experienced a spectacular growth last years. One of the key issues in the design of scalable and costeffective DVE systems is...
Pedro Morillo, Juan M. Orduña, Marcos Fern&...
NETGAMES
2005
ACM
13 years 11 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...

Lecture Notes
742views
15 years 4 months ago
Computer Systems Analysis
Comparing systems using measurement, simulation, and queueing models. Common mistakes and how to avoid them, selection of techniques and metrics, art of data presentation, summariz...
Raj Jain