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» XLink and open hypermedia systems: a preliminary investigati...
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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 3 days ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
CONEXT
2007
ACM
13 years 9 months ago
Do you know what you are generating?
Software-based traffic generators are commonly used in experimental research on computer networks. However, there are no much studies focusing on how such instruments are accurate...
Alberto Dainotti, Alessio Botta, Antonio Pescap&eg...
HOTOS
2007
IEEE
13 years 9 months ago
HotComments: How to Make Program Comments More Useful?
Program comments have long been used as a common practice for improving inter-programmer communication and code readability, by explicitly specifying programmers' intentions ...
Lin Tan, Ding Yuan, Yuanyuan Zhou
CHI
2009
ACM
14 years 13 days ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...