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MICRO
2006
IEEE
96views Hardware» more  MICRO 2006»
13 years 5 months ago
Xbox 360 System Architecture
Jeff Andrews, Nick Baker
AIIDE
2007
13 years 8 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
AHS
2007
IEEE
215views Hardware» more  AHS 2007»
13 years 5 months ago
Online Evolution for a High-Speed Image Recognition System Implemented On a Virtex-II Pro FPGA
Online incremental evolution for a complex high-speed pattern recognition architecture has been implemented on a Xilinx Virtex-II Pro FPGA. The fitness evaluation module is entir...
Kyrre Glette, Jim Torresen, Moritoshi Yasunaga
FPL
2006
Springer
96views Hardware» more  FPL 2006»
13 years 9 months ago
High Speed Document Clustering in Reconfigurable Hardware
High-performance document clustering systems enable similar documents to automatically self-organize into groups. In the past, the large amount of computational time needed to clu...
G. Adam Covington, Charles L. G. Comstock, Andrew ...
PRDC
2007
IEEE
13 years 12 months ago
Implementation of Highly Available OSPF Router on ATCA
This paper proposes a Highly-Available Open Shortest Path First (HA-OSPF) router which consists of two OSPF router modules-active and standby-to support a highavailability network...
Chia-Tai Tsai, Rong-Hong Jan, Chien Chen, Chia-Yua...