Sciweavers

38 search results - page 2 / 8
» acmace 2005
Sort
View
ACMACE
2005
ACM
13 years 11 months ago
Keeping bots out of online games
We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We...
Philippe Golle, Nicolas Ducheneaut
ACMACE
2005
ACM
13 years 11 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
ACMACE
2005
ACM
13 years 7 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young
ACMACE
2005
ACM
13 years 11 months ago
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory
In this paper we describe an idea to develop interactive narrative with iTV. We propose a framework to deliver television event, usually dramas or cartoons, having multiple and se...
Massimo Deriu