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AIIDE
2007
13 years 7 months ago
Authoring Environment for ShapeShifting Screen Media Productions
Marian Florin Ursu, Jonathan J. Cook, Vilmos Zsomb...
AIIDE
2007
13 years 7 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
AIIDE
2007
13 years 7 months ago
From Synthetic Characters to Virtual Actors
We discuss the extension of an emotionally-driven agent architecture already applied to the creation of emergent narratives. Synthetic characters are enhanced to perform as actors...
Sandy Louchart, Ruth Aylett
AIIDE
2007
13 years 7 months ago
Improving Narrative Consistency in Planning-Based Interactive Storytelling
Interactive Storytelling (IS) systems are an emerging class of interactive entertainment applications with emphasis in narrative aspects. This paper deals with stories that have p...
Leandro Motta Barros, Soraia Raupp Musse
AIIDE
2007
13 years 7 months ago
Level Annotation and Test by Autonomous Exploration: Abbreviated Version
This paper proposes the use of an autonomous exploring agent to generate and annotate the waypoint graph as an offline process during level development. The explorer incrementally...
Christian Darken