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2007

Improving Narrative Consistency in Planning-Based Interactive Storytelling

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Improving Narrative Consistency in Planning-Based Interactive Storytelling
Interactive Storytelling (IS) systems are an emerging class of interactive entertainment applications with emphasis in narrative aspects. This paper deals with stories that have plots centered on a riddle, and describes a mechanism that can be introduced to planning-based IS in order to make the generated stories follow a specified tension arc. Results from experiments with users suggest that the proposed method is capable to bring improvements to these systems.
Leandro Motta Barros, Soraia Raupp Musse
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2007
Where AIIDE
Authors Leandro Motta Barros, Soraia Raupp Musse
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