Sciweavers

20 search results - page 3 / 4
» aiide 2009
Sort
View
AIIDE
2009
13 years 7 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
AIIDE
2009
13 years 3 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
AIIDE
2009
13 years 7 months ago
Automatically Choosing Appropriate Gestures for Jokes
We examine the problem of automatically selecting gestures that are appropriate to use when telling a joke or a short story. Our current application of this is a joke telling huma...
Dai Hasegawa, Jonas Sjöbergh, Rafal Rzepka, K...
AIIDE
2009
13 years 7 months ago
Evaluating the Authorial Leverage of Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so that it satisfies the author's expressive g...
Sherol Chen, Mark J. Nelson, Michael Mateas
AIIDE
2009
13 years 7 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron