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CG
2008
Springer
13 years 5 months ago
A simple and flexible framework to adapt dynamic meshes
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
Fernando de Goes, Siome Goldenstein, Luiz Velho
CVGIP
2006
123views more  CVGIP 2006»
13 years 5 months ago
Modeling hairy plants
The appearance of computer generated plants has improved significantly due to recent advances in both modeling and rendering. In this paper we describe a system that further impro...
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prus...
CG
2008
Springer
13 years 7 months ago
A Parallel Monte-Carlo Tree Search Algorithm
Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel Master-Slave algorithm for Monte-Carlo tree search. We experimented the algorithm on a netw...
Tristan Cazenave, Nicolas Jouandeau
CG
2008
Springer
13 years 7 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom
CG
2008
Springer
13 years 5 months ago
Images of a vibrating Koch drum
We illustrate the vibrational modes of a drum shaped like the Koch snowflake. Vibrational modes are computed using a fairly standard finite difference technique applied to a recen...
Mark McClure