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CGF
1998
116views more  CGF 1998»
13 years 5 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
CGF
1998
104views more  CGF 1998»
13 years 5 months ago
Animation of Biological Organ Growth Based on L-systems
In contrast with the growth of plants and trees, human organs can undergo signi cant changes in shape through a variety of global transformations during the growth period, such as...
Roman Durikovic, Kazufumi Kaneda, Hideo Yamashita
CGF
1998
134views more  CGF 1998»
13 years 5 months ago
Progressive Iso-Surface Extraction from Hierarchical 3D Meshes
A multiresolution data decomposition offers a fundamental framework supporting compression, progressive transmission, and level-of-detail (LOD) control for large two or three dime...
Wenli Cai, Georgios Sakas, Roberto Grosso, Thomas ...
CGF
1998
127views more  CGF 1998»
13 years 5 months ago
Getting Rid of Links in Hierarchical Radiosity
Hierarchical radiosity with clustering has positioned itself as one of the most efficient algorithms for computing global illumination in non-trivial environments. However, using...
Marc Stamminger, Hartmut Schirmacher, Philipp Slus...
CGF
1998
101views more  CGF 1998»
13 years 5 months ago
Rapid and Accurate Contact Determination between Spline Models using ShellTrees
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shell...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man...