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CIG
2005
IEEE
13 years 10 months ago
Similarity-based Opponent Modelling using Imperfect Domain Theories
Abstract- This paper proposes a similarity-based approach for opponent modelling in multi-agent games. The classification accuracy is increased by adding derived attributes from i...
Timo Steffens
CIG
2005
IEEE
13 years 6 months ago
Monte Carlo Planning in RTS Games
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
Michael Chung, Michael Buro, Jonathan Schaeffer
CIG
2005
IEEE
13 years 10 months ago
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go
Abstract- This paper describes the generation and utilisation of a pattern database for 19x19 go with the Knearest-neighbor representation. Patterns are generated by browsing recor...
Bruno Bouzy, Guillaume Chaslot
CIG
2005
IEEE
13 years 6 months ago
A Survey on Multiagent Reinforcement Learning Towards Multi-Robot Systems
Abstract- Multiagent reinforcement learning for multirobot systems is a challenging issue in both robotics and artificial intelligence. With the ever increasing interests in theor...
Erfu Yang, Dongbing Gu
CIG
2005
IEEE
13 years 10 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack