We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
Abstract. Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. ...
Divide-and-Evolve (DAE) is the first evolutionary planner that has entered the biennial International Planning Competition (IPC). Though the overall results were disappointing, a d...
Abstract. This paper describes the application of a hybrid genetic algorithm to a real-world instance of the university course timetabling problem. We address the timetabling of la...
An ever-present problem in intrusion detection technology is how to construct the patterns of (good, bad or anomalous) behaviour upon which an engine have to make decisions regardi...