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EVOW
2009
Springer
13 years 10 months ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
EVOW
2009
Springer
13 years 9 months ago
Artificial Nature: Immersive World Making
Abstract. Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. ...
Graham Wakefield, Haru (Hyunkyung) Ji
EVOW
2009
Springer
13 years 3 months ago
Divide-And-Evolve Facing State-of-the-Art Temporal Planners during the 6th International Planning Competition
Divide-and-Evolve (DAE) is the first evolutionary planner that has entered the biennial International Planning Competition (IPC). Though the overall results were disappointing, a d...
Jacques Bibai, Marc Schoenauer, Pierre Savé...
EVOW
2009
Springer
14 years 8 days ago
University Course Timetabling with Genetic Algorithm: A Laboratory Excercises Case Study
Abstract. This paper describes the application of a hybrid genetic algorithm to a real-world instance of the university course timetabling problem. We address the timetabling of la...
Zlatko Bratkovic, Tomislav Herman, Vjera Omrcen, M...
EVOW
2009
Springer
13 years 3 months ago
Evolving High-Speed, Easy-to-Understand Network Intrusion Detection Rules with Genetic Programming
An ever-present problem in intrusion detection technology is how to construct the patterns of (good, bad or anomalous) behaviour upon which an engine have to make decisions regardi...
Agustín Orfila, Juan M. Estévez-Tapi...