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CSEE
2003
Springer
13 years 10 months ago
An Experimental Card Game for Teaching Software Engineering
The typical software engineering course consists of lectures in which concepts and theories are conveyed, along with a small “toy” software engineering project which attempts ...
Alex Baker, Emily Oh Navarro, André van der...
ECEASST
2010
13 years 2 months ago
Using Free/Libre Open Source Software Projects as E-learning Tools
: Free/Libre Open Source Software (FLOSS) projects can be considered as learning environments in which heterogeneous communities get together to exchange knowledge through discussi...
Antonio Cerone, Sulayman K. Sowe
EDBTW
2010
Springer
13 years 2 months ago
A decision support system to improve e-learning environments
Nowadays, due to the lack of face-to-face contact, distance course instructors have real difficulties knowing who their students are, how their students behave in the virtual cour...
Marta E. Zorrilla, Diego García, Elena &Aac...
CSEE
2011
Springer
12 years 8 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
IADIS
2008
13 years 6 months ago
Simulation And Other Facilities To Learn Statistics
For several years, some teachers of the Statistics' Department at the University of Cordoba, with some last course of technical Industrial Engineering in Computer science pup...
José Diz Pérez, Manuel Jurado Bello