Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques wi...
Owen Conlan, Cormac Hampson, Neil Peirce, Michael ...
This study proposed the multi-user G-Math PeerTutoring System for facilitating students' tutoring strategies in math learning in the remedial instruction. The G-Math Peer-Tut...
While argumentation is highly important for humans in many different aspects of life, it is hard to teach large groups to argue. Classic face-to-face approaches, which have shown ...
E-learning 2.0 is a term refers to the second generation of e-learning, which uses the technologies of the Social Web, such as collaborative authoring and social annotation, in or...
Nowadays, the Semantic Web technologies are exploited also in the e-learning domain in order to provide personalized and adaptive learning experiences, semantic annotation of lear...
Nicola Capuano, Matteo Gaeta, Francesco Orciuoli, ...