Sciweavers

30 search results - page 4 / 6
» iwec 2004
Sort
View
IWEC
2004
13 years 7 months ago
MMOG Player Classification Using Hidden Markov Models
In this paper, we describe our work on classification of players in Massively Multiplayer Online Games using Hidden Markov Models based on player action sequences. In our previous ...
Yoshitaka Matsumoto, Ruck Thawonmas
IWEC
2004
13 years 7 months ago
Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio
We present a novel in-car entertainment application that is inspired by listening to music and the social interaction of manoeuvring in traffic. The Sound Pryer is a peer-to-peer a...
Mattias Östergren
IWEC
2004
13 years 7 months ago
EffecTV: A Real-Time Software Video Effect Processor for Entertainment
EffecTV is a real-time software video effect processor based on motion detection and image processing techniques. EffecTV was released in 2001 as an open source software, and has b...
Kentaro Fukuchi, Sam Mertens, Ed Tannenbaum
IWEC
2004
13 years 7 months ago
Networked Mobile Gaming for 3G-Networks
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a large...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...
IWEC
2004
13 years 7 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth