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NETGAMES
2004
ACM
13 years 10 months ago
The effects of loss and latency on user performance in unreal tournament 2003®
Tom Beigbeder, Rory Coughlan, Corey Lusher, John P...
NETGAMES
2003
ACM
13 years 9 months ago
A zone-based gaming architecture for ad-hoc networks
Sebastian Matas Riera, Oliver Wellnitz, Lars C. Wo...
NETGAMES
2003
ACM
13 years 9 months ago
On the geographic distribution of on-line game servers and players
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
Wu-chang Feng, Wu-chi Feng
NETGAMES
2003
ACM
13 years 9 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
NETGAMES
2003
ACM
13 years 9 months ago
A multi-user framework supporting video-based avatars
The application of Networked Virtual Environment (NVE) technology on mobile devices is an emerging area in research. The marketing potential for these types of applications, when ...
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamot...