We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Human faces are attractive and effective in every-day communication. In human-computer interaction, because of the lack of sufficient knowledge and appropriate tools to model and ...
In previous work [6], we presented an algorithm for rendering virtual scenes using art-based styles. We demonstrated the ability to render fur, grass, and trees in a stylized mann...
Lee Markosian, Barbara J. Meier, Michael A. Kowals...