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HCI
2011
12 years 8 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
FEDCSIS
2011
90views more  FEDCSIS 2011»
12 years 4 months ago
Services Composition Model for Home-Automation peer-to-peer Pervasive Computing
—Collaborative mechanisms between services are a crucial aspect in the recent development of pervasive computing systems based on the paradigm of service-oriented architecture. C...
Juan A. Holgado-Terriza, Sandra Rodríguez-V...
PERVASIVE
2011
Springer
12 years 7 months ago
NextPlace: A Spatio-temporal Prediction Framework for Pervasive Systems
Abstract. Accurate and fine-grained prediction of future user location and geographical profile has interesting and promising applications including targeted content service, adv...
Salvatore Scellato, Mirco Musolesi, Cecilia Mascol...
PERVASIVE
2011
Springer
12 years 7 months ago
Using Decision-Theoretic Experience Sampling to Build Personalized Mobile Phone Interruption Models
We contribute a method for approximating users’ interruptibility costs to use for experience sampling and validate the method in an application that learns when to automatically ...
Stephanie Rosenthal, Anind K. Dey, Manuela M. Velo...
PERVASIVE
2011
Springer
12 years 7 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...