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RTS
2008
74views more  RTS 2008»
13 years 4 months ago
Quantifying and suppressing the measurement disturbance in feedback controlled real-time systems
In the control of continuous and physical systems, the controlled system is sampled sufficiently fast to capture the dynamics of the system. In general, this property cannot be app...
Mehdi Amirijoo, Jörgen Hansson, Svante Gunnar...
AAAI
2008
13 years 7 months ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
RTS
2008
131views more  RTS 2008»
13 years 4 months ago
A constant-time dynamic storage allocator for real-time systems
Dynamic memory allocation has been used for decades. However, it has seldom been used in real-time systems since the worst case of spatial and temporal requirements for allocation ...
Miguel Masmano, Ismael Ripoll, Patricia Balbastre,...
ATAL
2008
Springer
13 years 7 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
RTS
2008
155views more  RTS 2008»
13 years 4 months ago
An EDF-based restricted-migration scheduling algorithm for multiprocessor soft real-time systems
There has been much recent interest in the use of the earliest-deadline-first (EDF) algorithm for scheduling soft real-time sporadic task systems on identical multiprocessors. In ...
James H. Anderson, Vasile Bud, UmaMaheswari C. Dev...