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SGP
2004
13 years 7 months ago
Simplification and Improvement of Tetrahedral Models for Simulation
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...
Barbara Cutler, Julie Dorsey, Leonard McMillan
SGP
2004
13 years 7 months ago
Signal-Specialized Parameterization for Piecewise Linear Reconstruction
We propose a metric for surface parameterization specialized to its signal that can be used to create more efficient, high-quality texture maps. Derived from Taylor expansion of s...
Geetika Tewari, John Snyder, Pedro V. Sander, Stev...
SGP
2004
13 years 7 months ago
Spectral Surface Reconstruction From Noisy Point Clouds
: We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud data. It forms a Delaunay tetrahedralization, then uses a variant of spectral gr...
Ravi Krishna Kolluri, Jonathan Richard Shewchuk, J...
SGP
2004
13 years 7 months ago
Geometric Texture Synthesis by Example
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
Pravin Bhat, Stephen Ingram, Greg Turk
BMCBI
2005
80views more  BMCBI 2005»
13 years 4 months ago
Gene finding in the chicken genome
Background: Despite the continuous production of genome sequence for a number of organisms, reliable, comprehensive, and cost effective gene prediction remains problematic. This i...
Eduardo Eyras, Alexandre Reymond, Robert Castelo, ...