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» t-FFD: free-form deformation by using triangular mesh
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JVCA
2007
110views more  JVCA 2007»
13 years 5 months ago
Dual Laplacian morphing for triangular meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Jianwei Hu, Ligang Liu, Guozhao Wang
IJSM
2007
103views more  IJSM 2007»
13 years 5 months ago
Posture Invariant Correspondence of Incomplete Triangular Manifolds
We present an approach to find dense point-to-point correspondences between two deformed surfaces corresponding to different postures of the same nonrigid object in a fully autom...
Stefanie Wuhrer, Chang Shu, Prosenjit Bose, Zouhou...
SIGGRAPH
1995
ACM
13 years 8 months ago
Versatile and efficient techniques for simulating cloth and other deformable objects
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, more generally, deformable surfaces. Our main goal is to be able to simulate any k...
Pascal Volino, Martin Courchesne, Nadia Magnenat-T...
CVPR
2010
IEEE
14 years 1 months ago
Posture Invariant Surface Description and Feature Extraction
We propose a posture invariant surface descriptor for triangular meshes. Using intrinsic geometry, the surface is first transformed into a representation that is independent of t...
Stefanie Wuhrer, Zouhour Ben Azouz, Chang Shu
TEDU
2011
243views Education» more  TEDU 2011»
13 years 1 days ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf