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UMUAI
1998
78views more  UMUAI 1998»
13 years 5 months ago
What is Initiative?
This paper presents some alternate theories for explaining the term ‘initiative’, as it is used in the design of mixed-initiative AI systems. Although there is now active resea...
Robin Cohen, Coralee Allaby, Christian Cumbaa, Mar...
UMUAI
2010
105views more  UMUAI 2010»
13 years 3 months ago
Towards personality-based user adaptation: psychologically informed stylistic language generation
Conversation is an essential component of social behavior, one of the primary means by which humans express intentions, beliefs, emotions, attitudes and personality. Thus the deve...
François Mairesse, Marilyn A. Walker
UMUAI
2008
110views more  UMUAI 2008»
13 years 5 months ago
Modeling self-efficacy in intelligent tutoring systems: An inductive approach
Abstract. Self-efficacy is an individual's belief about her ability to perform well in a given situation. Because selfefficacious students are effective learners, endowing int...
Scott W. McQuiggan, Bradford W. Mott, James C. Les...
UMUAI
2008
108views more  UMUAI 2008»
13 years 5 months ago
Developing a generalizable detector of when students game the system
Some students, when working in interactive learning environments, attempt to "game the system", attempting to succeed in the environment by exploiting properties of the s...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, I...
UMUAI
1998
157views more  UMUAI 1998»
13 years 5 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...