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VW
2000
Springer
107views Virtual Reality» more  VW 2000»
13 years 9 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
AH
2000
Springer
13 years 9 months ago
Adding Adaptive Features to Virtual Reality Interfaces for E-Commerce
Virtual Reality (VR) interfaces to e-commerce sites have recently begun to appear on the Internet, promising to make the e-shopping experience more natural, attractive, and fun for...
Luca Chittaro, Roberto Ranon
ANLP
1997
103views more  ANLP 1997»
13 years 6 months ago
Natural Language in Four Spatial Interfaces
We describe our experiences building spoken language interfaces to four demonstration applications all involving 2- or 3-D spatial displays or gestural interactions: an air combat...
Kenneth Wauchope, Stephanie Everett, Dennis Perzan...
IV
2000
IEEE
152views Visualization» more  IV 2000»
13 years 9 months ago
Effects of Desktop 3D World Design on User Navigation and Search Performance
Desktop virtual reality (VR) offers a powerful environment for visualizing structure in large information sets. In well-designed virtual worlds, users can employ skills from wayfi...
David Modjeska, John A. Waterworth
VRST
2000
ACM
13 years 9 months ago
Interaction, imagination and immersion some research needs
This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactio...
Thomas B. Sheridan