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VRST
1997
ACM
13 years 9 months ago
An efficient collision detection algorithm using range data for walk-through systems
We present a simple, but efficient view collision detection method for the walk-through system. The basic idea is to check if the current view position intersects with the range d...
SonOu Lee, JunHyeok Heo, KwangYun Wohn
VRST
1997
ACM
13 years 9 months ago
A framework and testbed for studying manipulation techniques for immersive VR
Developing virtual reality (VR) applications which enable actual work over a period of time requires optimization of the most basic interactions, such as object manipulation, so t...
Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst...
VRST
1997
ACM
13 years 9 months ago
View volume culling using a probabilistic caching scheme
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Mel Slater, Yiorgos Chrysanthou
VRST
1997
ACM
13 years 9 months ago
Image-based view synthesis by combining trilinear tensors and learning techniques
We present a new method for rendering novel images of flexible 3D objects from a small number of example images in correspondence. The strength of the method is the ability to sy...
Shai Avidan, Theodoros Evgeniou, Amnon Shashua, To...
VRST
1997
ACM
13 years 9 months ago
Real-time vision-based camera tracking for augmented reality applications
Augmented reality deals with the problem of dynamically augmenting or enhancing (images or live video of) the real world with computer generated data (e.g., graphics of virtual ob...
Dieter Koller, Gudrun Klinker, Eric Rose, David E....