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VRST
2004
ACM
13 years 10 months ago
Fast and reliable collision culling using graphics hardware
Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha
VRST
2004
ACM
13 years 10 months ago
Fast model tracking with multiple cameras for augmented reality
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Alberto Sanson, Umberto Castellani, Andrea Fusiell...
VRST
2004
ACM
13 years 10 months ago
Marker-free kinematic skeleton estimation from sequences of volume data
Christian Theobalt, Edilson de Aguiar, Marcus A. M...
VRST
2004
ACM
13 years 10 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
VRST
2004
ACM
13 years 10 months ago
Telerehabilitation: controlling haptic virtual environments through handheld interfaces
This paper presents a telerehabilitation system for kinesthetic therapy (treatment of patients with arm motion coordination disorders). Patients can receive therapy while being im...
Mario Gutiérrez, Patrick Lemoine, Daniel Th...