This paper introduces a novel method for surface reconstruction using the depth discontinuity information captured by a multi-flash camera while the object moves along a known tr...
Daniel E. Crispell, Douglas Lanman, Peter G. Sible...
In this paper, a unified, segmentation-based approach is proposed to deal with both stereo reconstruction and moving objects detection problems using multiple stereo mosaics. Each...
Working with IBR/BTF data requires a complete calibration. Modern setups speed up recordings by using multiple lamps and cameras. Therefore, the calibration task gets more time co...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
Using Epipolar Image Analysis in the context of the correspondence finding problem in depth reconstruction has several advantages. One is the elegant incorporation of prior knowl...
To support real-time computation with large, possibly evolving point clouds and range data, we fit a trimmed uniform tensor-product spline function from one direction. The graph ...
This paper introduces a novel imaging system composed of an array of spherical mirrors and a single highresolution digital camera. We describe the mechanical design and constructi...
Douglas Lanman, Daniel E. Crispell, Megan Wachs, G...
We present a new algorithm for improving an available (conservative) estimate of the shape of an object using constraints from ray-tracing. In particular, we exploit incoherences ...
In this paper we present a prototype system for image based localization in urban environments. Given a database of views of city street scenes tagged by GPS locations, the system...
Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinem...
Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, ...