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EVOW
2010
Springer
13 years 11 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
EVOW
2010
Springer
13 years 11 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
EVOW
2010
Springer
13 years 11 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
EVOW
2010
Springer
13 years 11 months ago
Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles
A Shinro puzzle is a type of deductive reasoning puzzle that originated in Japanese periodicals. To solve the puzzle, one must locate twelve hidden stones on an 8x8 grid using only...
David Oranchak
EVOW
2010
Springer
13 years 11 months ago
Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis
This paper gives an example of evolved features that improve image retrieval performance. A content-based image retrieval system for skin lesion images is presented. The aim is to ...
Lucia Ballerini, Xiang Li, Robert B. Fisher, Ben A...
EVOW
2010
Springer
13 years 11 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
EVOW
2010
Springer
13 years 11 months ago
Parameter Tuning of Evolutionary Algorithms: Generalist vs. Specialist
Abstract. Finding appropriate parameter values for Evolutionary Algorithms (EAs) is one of the persistent challenges of Evolutionary Computing. In recent publications we showed how...
Selmar K. Smit, A. E. Eiben
EVOW
2010
Springer
13 years 11 months ago
Gaussian Adaptation Revisited - An Entropic View on Covariance Matrix Adaptation
Abstract. We revisit Gaussian Adaptation (GaA), a black-box optimizer for discrete and continuous problems that has been developed in the late 1960’s. This largely neglected sear...
Christian L. Müller, Ivo F. Sbalzarini
EVOW
2010
Springer
13 years 11 months ago
Sexual Recombination in Self-Organizing Interaction Networks
We build on recent advances in the design of self-organizing interaction networks by introducing a sexual variant of an existing asexual, mutation-limited algorithm. Both the asexu...
Joshua L. Payne, Jason H. Moore
IUI
2009
ACM
14 years 1 months ago
What were you thinking?: filling in missing dataflow through inference in learning from demonstration
Recent years have seen a resurgence of interest in programming by demonstration. As end users have become increasingly sophisticated, computer and artificial intelligence technolo...
Melinda T. Gervasio, Janet L. Murdock