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VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
14 years 14 hour ago
Multi-Frame Rate Rendering and Display
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by ...
Jan P. Springer, Stephan Beck, Felix Weiszig, Dirk...
VR
2007
IEEE
122views Virtual Reality» more  VR 2007»
14 years 14 hour ago
Flexible Abstraction Layers for VR Application Development
Abstraction Layers for VR Application Development Gerwin de Haan∗ Michal Koutek† Frits H. Post‡ Delft University of Technology, The Netherlands The development of domain-spe...
Gerwin de Haan, Michal Koutek, Frits H. Post
VR
2007
IEEE
122views Virtual Reality» more  VR 2007»
14 years 14 hour ago
Registered, Sensor-Integrated Virtual Reality for Surgical Applications
Image guidance is a technique that often uses virtual reality to provide accurate localization and real-time surgical navigation. Combining image guidance with a biosensor based o...
Brady W. King, Luke A. Reisner, Michael D. Klein, ...
VR
2007
IEEE
153views Virtual Reality» more  VR 2007»
14 years 14 hour ago
Joystick mapped Augmented Reality Cues for End-Effector controlled Tele-operated Robots
End-effector control of robots using just remote camera views is difficult due to lack of perceived correspondence between the joysticks and the end-effector coordinate frame. Thi...
Aditya Nawab, Keshav Chintamani, R. Darin Ellis, G...
VR
2007
IEEE
135views Virtual Reality» more  VR 2007»
14 years 14 hour ago
A Nested Marker for Augmented Reality
A Nested Marker, a novel visual marker for camera calibration in Augmented Reality (AR), enables accurate calibration even when the observer is moving very close to or far away fr...
Keisuke Tateno, Itaru Kitahara, Yuichi Ohta
ICAT
2007
IEEE
14 years 2 days ago
Construction of Virtual Assembly System with Real-Time Collision Detection
In the design of a large-scale device, it is very important to confirm that there is no interference or spatial conflict among the parts. Virtual reality devices have been used ...
Yuichi Tamura, Naoki Mizuguchi, Soju Matsumoto, He...
ICAT
2007
IEEE
14 years 2 days ago
Exploiting Virtual Objects' Attributes and Avatar's Behavior in DVEs Partitioning
Partitioning constitutes one of the most critical challenges a distributed virtual environment needs to handle and is related to the efficient assignment of the existing entities ...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
ICAT
2007
IEEE
14 years 2 days ago
Using Virtual Reality for Gesture and Vocal Interface Validation in Industrial Environments
This paper describes the use of Virtual Reality to aid in the design, validation and user training of a gesture and vocal interface. The interface system sends commands to a conta...
José Daniel Gómez de Segura, Rosa Pe...
HAPTICS
2007
IEEE
14 years 2 days ago
A Behavioral Adaptation Approach to Identifying Visual Dependence of Haptic Perception
Both haptic and visual senses play a role in how we explore our environment. Previous studies have shown that vision plays a very strong role in perception of object stiffness, ye...
James S. Sulzer, Arsalan Salamat, Vikram S. Chib, ...
HAPTICS
2007
IEEE
14 years 2 days ago
Enhancing Transparency of a Position-Exchange Teleoperator
Dynamic properties of robotic manipulators, including inertia, damping, and friction, limit the transparency of a haptic-feedback teleoperator. In this paper, we develop a positio...
Mohsen Mahvash, Allison M. Okamura