Sciweavers

AIIDE
2007
13 years 6 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne
AIIDE
2007
13 years 6 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
AIIDE
2007
13 years 6 months ago
Interactive Storytelling: A Player Modelling Approach
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The c...
David Thue, Vadim Bulitko, Marcia Spetch, Eric Was...
AIIDE
2007
13 years 6 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AIIDE
2007
13 years 6 months ago
Improving Narrative Consistency in Planning-Based Interactive Storytelling
Interactive Storytelling (IS) systems are an emerging class of interactive entertainment applications with emphasis in narrative aspects. This paper deals with stories that have p...
Leandro Motta Barros, Soraia Raupp Musse
AIIDE
2007
13 years 6 months ago
A Lightweight Intelligent Virtual Cinematography System for Machinima Production
Machinima is a low-cost alternative to full production filmmaking. However, creating quality cinematic visualizations with existing machinima techniques still requires a high degr...
David K. Elson, Mark O. Riedl
AIIDE
2007
13 years 6 months ago
Level Annotation and Test by Autonomous Exploration: Abbreviated Version
This paper proposes the use of an autonomous exploring agent to generate and annotate the waypoint graph as an offline process during level development. The explorer incrementally...
Christian Darken
AIIDE
2007
13 years 6 months ago
HPA* Enhancements
M. Renee Jansen, Michael Buro
AIIDE
2007
13 years 6 months ago
Wubble World
Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul...