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ATAL
2006
Springer
13 years 8 months ago
On using multi-agent systems in playing board games
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized oppon...
Stefan J. Johansson
ATAL
2006
Springer
13 years 8 months ago
Component Agent Framework for domain-Experts (CAFnE) toolkit
The Component Agent Framework for domain-Experts (CAFnE) toolkit is an extension to the Prometheus Design Tool (PDT). It uses the detailed design produced by PDT with further anno...
Gaya Buddhinath Jayatilleke, John Thangarajah, Lin...
ATAL
2006
Springer
13 years 8 months ago
What agents can achieve under incomplete information
Wojciech Jamroga, Thomas Ågotnes
ATAL
2006
Springer
13 years 8 months ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
ATAL
2006
Springer
13 years 8 months ago
Certified reputation: how an agent can trust a stranger
Current computational trust models are usually built either on an agent's direct experience of an interaction partner (interaction trust) or reports provided by third parties...
Trung Dong Huynh, Nicholas R. Jennings, Nigel R. S...
ATAL
2006
Springer
13 years 8 months ago
Plan patterns for declarative goals in AgentSpeak
Jomi Fred Hübner, Rafael H. Bordini, Michael ...
ATAL
2006
Springer
13 years 8 months ago
Learning from induced changes in opponent (re)actions in multi-agent games
Pieter Jan't Hoen, Sander M. Bohte, Johannes A. La...
ATAL
2006
Springer
13 years 8 months ago
On the complexity of practical ATL model checking
We investigate the computational complexity of reasoning about multi-agent systems using the cooperation logic ATL of Alur, Henzinger, and Kupferman. It is known that satisfiabili...
Wiebe van der Hoek, Alessio Lomuscio, Michael Wool...