Sciweavers

ECAI
2006
Springer
13 years 8 months ago
Learning Behaviors Models for Robot Execution Control
Robust execution of robotic tasks is a difficult problem. In many situations, these tasks involve complex behaviors combining different functionalities (e.g. perception, localizat...
Guillaume Infantes, Félix Ingrand, Malik Gh...
AGENTS
1997
Springer
13 years 9 months ago
Designing Behaviors for Information Agents
To facilitate the rapid development and open system interoperability of autonomous agents we need to carefully specify and effectively implement various classes of agent behaviors...
Keith Decker, Anandeep Pannu, Katia P. Sycara, Mik...
ECAIW
2000
Springer
13 years 9 months ago
A Hierarchy of Reactive Behaviors Handles Complexity
This paper discusses the hierarchical control architecture used to generate the behavior of individual agents and a team of robots for the RoboCup Small Size competition. Our react...
Sven Behnke, Raúl Rojas
VRML
2000
ACM
13 years 9 months ago
3D behavioral model design for simulation and software engineering
Modeling is used to build structures that serve as surrogates for other objects. As children, we learn to model at a very young age. An object such as a small toy train teaches us...
Paul A. Fishwick
PLDI
2000
ACM
13 years 9 months ago
Functional reactive programming from first principles
Functional Reactive Programming, or FRP, is a general framework for programming hybrid systems in a high-level, declarative manner. The key ideas in FRP are its notions of behavio...
Zhanyong Wan, Paul Hudak
ISSTA
2000
ACM
13 years 9 months ago
Requirements-based monitors for real-time systems
—Before designing safety- or mission-critical real-time systems, a specification of the required behavior of the system should be produced and reviewed by domain experts. After ...
Dennis K. Peters, David Lorge Parnas
INFOVIS
2000
IEEE
13 years 9 months ago
Getting Portals to Behave
Data visualization environments help users understand and analyze their data by permitting interactive browsing of graphical representations of the data. To further facilitate und...
Chris Olston, Allison Woodruff
MIG
2009
Springer
13 years 9 months ago
Data Driven Evaluation of Crowds
There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its “look-and-feel”. Even if the aggregate mov...
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Da...
PG
2002
IEEE
13 years 10 months ago
Roadmap-Based Flocking for Complex Environments
Flocking behavior is very common in nature, and there have been ongoing research efforts to simulate such behavior in computer animations and robotics applications. Generally, suc...
O. Burçhan Bayazit, Jyh-Ming Lien, Nancy M....
AUSAI
2003
Springer
13 years 10 months ago
Learning Action Selection Network of Intelligent Agent
Behavior-based artificial intelligent system is to derive the complicated behaviors by selecting appropriate one from a set of basic behaviors. Many robot systems have used behavi...
Eun-Kyung Yun, Sung-Bae Cho