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ECAIW
2000
Springer

A Hierarchy of Reactive Behaviors Handles Complexity

13 years 9 months ago
A Hierarchy of Reactive Behaviors Handles Complexity
This paper discusses the hierarchical control architecture used to generate the behavior of individual agents and a team of robots for the RoboCup Small Size competition. Our reactive approach is based on control layers organized in a temporal hierarchy. Fast and simple behaviors reside on the bottom of the hierarchy, while an increasing number of slower and more complex behaviors are implemented in the higher levels. In our architecture deliberation is not implemented explicitly, but to an external viewer it seems to be present. Each layer is composed of three modules. First, the sensor module, where the perceptual dynamics aggregates the readings of fast changing sensors in time to form complex, slow changing percepts. Next, the activation module computes the activation dynamics that determines whether or not a behavior is allowed to influence actuators, and finally the actuator module, where the active behaviors influence the actuators to match a target dynamics. We illustrate ou...
Sven Behnke, Raúl Rojas
Added 02 Aug 2010
Updated 02 Aug 2010
Type Conference
Year 2000
Where ECAIW
Authors Sven Behnke, Raúl Rojas
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