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CA
1999
IEEE
11 years 11 months ago
Skin Aging Estimation by Facial Simulation
We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, connective tissue and skin layer. Our aim is to simulate relevant facial animatio...
Yin Wu, Pierre Beylot, Nadia Magnenat-Thalmann
CA
1999
IEEE
11 years 11 months ago
Virtual Reality Simulation Modeling for a Haptic Glove
The recent addition of force and touch feedback to Virtual Reality simulations has enhanced their realism. Research on haptics interfaces is now extended to physical modeling of c...
Viorel G. Popescu, Grigore C. Burdea, Mourad Bouzi...
CA
1999
IEEE
11 years 11 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
CA
1999
IEEE
11 years 11 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
CA
1999
IEEE
11 years 11 months ago
Group Interaction in a Surround Screen Environment
This paper describes a setup using a surround screen environment (Extended Virtual Environment EVE dome) that we used to explore group interaction in real and virtual space. We ha...
Michael Hoch, Daniel Schwabe
CA
1999
IEEE
11 years 11 months ago
Real-Time Collision Detection for Virtual Surgery
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetrati...
Jean-Christophe Lombardo, Marie-Paule Cani, Fabric...
CA
1999
IEEE
11 years 11 months ago
Automatically Generating Virtual Guided Tours
Tsai-Yen Li, Jyh-Ming Lien, Shih-Yen Chiu, Tzong-H...
CA
1999
IEEE
11 years 11 months ago
MPEG-4 Compatible Faces from Orthogonal Photos
MPEG-4 is scheduled to become an International Standard in March 1999. This paper demonstrates an experiment for a virtual cloning method and animation system, which is compatible...
Won-Sook Lee, Marc Escher, Gaël Sannier, Nadi...
CA
1999
IEEE
11 years 11 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
CA
1999
IEEE
11 years 11 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
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