Sciweavers

CANDC
2005
ACM
13 years 4 months ago
Supporting reflective practice in creativity education
In this study, we design a learning environment to foster participants' creative attitude and evaluate its effectiveness in a university class. Our educational program consis...
Norio Ishii, Kazuhisa Miwa
CANDC
2005
ACM
13 years 6 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
CANDC
2005
ACM
13 years 6 months ago
Freedom and constraint in the creative process in digital fine art: an AHRB invited workshop
The workshop will explore in depth the nature of freedom and constraint in the creative process in digital fine art from the perspective of embodied mind. The problem is crucial t...
John Haworth, Sue Gollifer, James Faure Walker, Pa...
CANDC
2005
ACM
13 years 6 months ago
Computational schemes for biomimetic sculpture
A prototype system for the automatic evolution of biomimetic structures using structural automata is described and its utility for generating digital sculpture is demonstrated. Sc...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...
CANDC
2005
ACM
13 years 6 months ago
Distances and diversity: sources for social creativity
The power of the unaided, individual mind is highly overrated: The Renaissance scholar no longer exists. Although creative individuals are often thought of as working in isolation...
Gerhard Fischer
CANDC
2005
ACM
13 years 6 months ago
The homespun museum: computers, fabrication, and the design of personalized exhibits
The traditional view of the “home computer” is as a selfcontained appliance: computation, on this view, is something that takes place within a desktop box, and that produces i...
Michael Eisenberg, Nwanua Elumeze, Leah Buechley, ...
CANDC
2005
ACM
13 years 6 months ago
The amateur creator
Important design problems are raised in developing software for amateur users, a group distinguished here from novices. The authors argue that these design problems can be approac...
Stephen Boyd Davis, Magnus Moar
CANDC
2005
ACM
13 years 6 months ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...
CANDC
2005
ACM
13 years 6 months ago
Aesthetics and interactive art
Margaret A. Boden
CANDC
2005
ACM
13 years 6 months ago
Exhibition: computational schemes for biomimetic sculpture
The Mid-Ocean Studio, Brown University’s SHAPE lab, and Goldsmiths College are collaborating on a prototype system for the automatic evolution of biomimetic sculpture using stru...
Brower Hatcher, Karl Aspelund, Andrew R. Willis, J...