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CGF
2006
130views more  CGF 2006»
13 years 5 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
CGF
2006
136views more  CGF 2006»
13 years 5 months ago
Cache-Efficient Layouts of Bounding Volume Hierarchies
We present a novel algorithm to compute cache-efficient layouts of bounding volume hierarchies (BVHs) of polygonal models. Our approach does not make any assumptions about the cac...
Sung-Eui Yoon, Dinesh Manocha
CGF
2006
173views more  CGF 2006»
13 years 5 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
CGF
2006
263views more  CGF 2006»
13 years 5 months ago
A Predictive Light Transport Model for the Human Iris
Recently, light interactions with organic matter have become the object of detailed investigations by image synthesis researchers. Besides allowing these materials to be rendered ...
Michael W. Y. Lam, Gladimir V. G. Baranoski
CGF
2006
112views more  CGF 2006»
13 years 5 months ago
Virtual Garments: A Fully Geometric Approach for Clothing Design
Philippe Decaudin, Dan Julius, Jamie Wither, Laure...
CGF
2006
126views more  CGF 2006»
13 years 5 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...
CGF
2006
94views more  CGF 2006»
13 years 5 months ago
Implicit Surface Modelling with a Globally Regularised Basis of Compact Support
Christian Walder, Bernhard Schölkopf, Olivier...
CGF
2006
177views more  CGF 2006»
13 years 5 months ago
Direct (Re)Meshing for Efficient Surface Processing
We propose a novel surface remeshing algorithm. While many remeshing algorithms are based on global parametrization or local mesh optimization, our algorithm is closely related to...
John M. Schreiner, Carlos Eduardo Scheidegger, Sha...
CGF
2006
132views more  CGF 2006»
13 years 5 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
CGF
2006
202views more  CGF 2006»
13 years 5 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...