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CGF
2008
89views more  CGF 2008»
13 years 4 months ago
Enhancement of Bright Video Features for HDR Displays
To utilize the full potential of new high dynamic range (HDR) displays, a system for the enhancement of bright luminous objects in video sequences is proposed. The system classifi...
Piotr Didyk, Rafal Mantiuk, Matthias Hein, Hans-Pe...
CGF
2008
84views more  CGF 2008»
13 years 4 months ago
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking ...
Daniel Scherzer, Michael Wimmer
CGF
2008
111views more  CGF 2008»
13 years 4 months ago
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Interactive rendering with dynamic natural lighting and changing view is a long-standing goal in computer graphics. Recently, precomputation-based methods for all-frequency religh...
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi
CGF
2008
83views more  CGF 2008»
13 years 4 months ago
Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
Photorealistic image synthesis is a computationally demanding task that relies on ray tracing for the evaluation of integrals. Rendering time is dominated by tracing long paths th...
Holger Dammertz, Johannes Hanika, Alexander Keller
CGF
2008
154views more  CGF 2008»
13 years 4 months ago
Precomputed Atmospheric Scattering
We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering i...
Eric Bruneton, Fabrice Neyret
CGF
2008
114views more  CGF 2008»
13 years 4 months ago
Real-time Shading with Filtered Importance Sampling
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...
Jaroslav Krivánek, Mark Colbert
CGF
2008
182views more  CGF 2008»
13 years 4 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
CGF
2008
132views more  CGF 2008»
13 years 4 months ago
Irradiance Gradients in the Presence of Participating Media and Occlusions
In this paper we present a technique for computing translational gradients of indirect surface reflectance in scenes containing participating media and significant occlusions. The...
Wojciech Jarosz, Matthias Zwicker, Henrik Wann Jen...