Sciweavers

CGF
2008
66views more  CGF 2008»
13 years 4 months ago
Distributed Texture Memory in a Multi-GPU Environment
Adam Moerschell, John D. Owens
CGF
2008
200views more  CGF 2008»
13 years 4 months ago
Deep Opacity Maps
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
Cem Yuksel, John Keyser
CGF
2008
156views more  CGF 2008»
13 years 4 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
CGF
2008
188views more  CGF 2008»
13 years 4 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
149views more  CGF 2008»
13 years 4 months ago
Image-based Aging Using Evolutionary Computing
Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that th...
Daniel Hubball, Min Chen, Phil W. Grant
CGF
2008
156views more  CGF 2008»
13 years 4 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
CGF
2008
84views more  CGF 2008»
13 years 4 months ago
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
Ricardo Marroquim, André Maximo, Ricardo C....
CGF
2008
100views more  CGF 2008»
13 years 4 months ago
Distortion-Free Steganography for Polygonal Meshes
We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed representation of a mesh by permuting the order in which faces and vertices...
Alexander Bogomjakov, Craig Gotsman, Martin Isenbu...
CGF
2008
103views more  CGF 2008»
13 years 4 months ago
Image-based Shaving
Many categories of objects, such as human faces, can be naturally viewed as a composition of several different layers. For example, a bearded face with glasses can be decomposed i...
Minh Hoai Nguyen, Jean-François Lalonde, Al...
CGF
2008
130views more  CGF 2008»
13 years 4 months ago
An Adaptive Contact Model for the Robust Simulation of Knots
In this paper, we present an adaptive model for dynamically deforming hyper-elastic rods. In contrast to existing approaches, adaptively introduced control points are not governed...
Jonas Spillmann, Matthias Teschner